Naughty Canine is probably the flagship studio underneath Sony PlayStation, well-known for blockbuster triple-A titles like Uncharted and The Final of Us. Additional cementing its repute for technical in addition to storytelling excellence within the late-stage days of the PS3, these days Sony just isn’t solely placing its largest video games on its consoles but in addition for PC.
We have seen this with its first-party builders porting the likes of Spider-Man, Returnal, and God of Struggle. Whereas Naughty Canine has introduced the Uncharted: Legacy of Thieves Assortment to PC, its newest port, of The Final of Us Half 1, has not been doing so nice because it attracts criticism for poor technical efficiency. In a weblog submitNaughty Canine celebrated the PC launch of The Final of Us Half 1 with a major element concerning the studio’s future plans.
“Creating for each (PC and PlayStation) empowers us to include classes discovered from both into the general design of our video games”, Naughty Canine wrote close to the tip of its submit. “Sharing our tales and experiences on PS5 in addition to PC is one thing that Naughty Canine has embraced and can proceed to assist transferring ahead.”
What these classes are precisely Naughty Canine hinted at in its submit, and it feels like there are important challenges in bringing its video games, that are optimized to the extra secure platform of console, to PC. This may be seen within the issues many PC gamers are at the moment dealing with with the port of The Final of Us Half 1.
These points vary from freezes at random locations to mouse stuttering to an interminable period of time ready for the sport to construct shaders, amongst different issues. Yesterday, Naughty Canine addressed gamers’ suggestions, saying: “We have heard your issues, and our staff is actively investigating a number of points you’ve got reported”.
“We are going to proceed to replace you, however our staff is prioritizing updates and can tackle points in upcoming patches”, it continued. In its weblog submit Naughty Canine reveals the way it approached growth for PC with its Half 1 remake, and it is insightful to find out how small issues, just like the variations between thumbstick and keyboard and mouse, could make such a giant distinction.
“From a technical perspective, Naughty Canine’s engine used for Half 1 was optimized for PS5. Shifting it to PC meant a considerable amount of tuning, tweaking, and even re-thinking, particularly when it got here to how we utilized the GPU”, Naughty Canine defined. Here is hoping that the studio will repair the PC points for its newest port quickly, whereas gamers perceive that even a developer as proficient as ND will face a studying curve.
Subsequent: How Lengthy Till We Get Sci-Fi Uncharted?