Gathering millions of daily players, Roblox has indicated that it reached the 57.8 million daily player mark in September, which means that for the entire month there were 1.7 billion users connected to the game.
These figures far exceed those of other very popular games, including “Minecraft” (140 million monthly users), “Fortnite” (which reaches around 15 million users in special events) and the “League of Legends” franchise (with 180 million monthly users, data from October 2021).
Roblox also reported other statistics for its game, including that gamers played “Roblox” for 4 billion hours, and September revenues were estimated to be between $212 million and $219 million.
This is roughly equivalent to last year’s numbers, so while revenue numbers are going up, average spend is going down slightly (this month, at least). Roblox Corporation attributes some of this to the strengthening of the US dollar against the euro, pound sterling, and other currencies.
In addition, a few months ago, Roblox CEO David Baszucki estimated that it will disburse $234 million over the next five years.
One last interesting metric is what Robox calls the “payer user lifetime estimate,” an average of how long an account will be active on “Roblox” and spending money.
The number is “calculated based on historical monthly retention data for each payer cohort to project future participation on the Roblox Platform.” Based on this, the company had previously put the number at 28 months; it is now revised downward to 25 months.
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